Aurora Homepage
Forum Home Forum Home > Aurora Sequencer Software > Aurora 1.0
  Active Topics Active Topics
  FAQ FAQ  Forum Search   Calendar   Register Register  Login Login

How short can ramps be?

 Post Reply Post Reply Page  <1234>
Author
Message Reverse Sort Order
  Topic Search Topic Search  Topic Options Topic Options
Pony_God View Drop Down
Senior Member
Senior Member
Avatar

Joined: 01 Sep 2008
Location: Naples, FL
Online Status: Offline
Posts: 551
  Quote Pony_God Quote  Post ReplyReply Direct Link To This Post Posted: 21 Nov 2008 at 8:37pm
lawn chair
laptop
nice hot tottie....
some really "inovative" displays. :)
Fine. You're so smart you rig up the lights.
D-Light users Unite!
Back to Top
ChrisL1976 View Drop Down
Beta Testers
Beta Testers


Joined: 01 Sep 2008
Location: Kankakee, Ill
Online Status: Offline
Posts: 1341
  Quote ChrisL1976 Quote  Post ReplyReply Direct Link To This Post Posted: 21 Nov 2008 at 8:11pm
I was joking about the find and replace.......LOL

Keep things stable.......
I'll just spend some time this weekend replacing ramps.
Chris

www.lightsonsixth.com
Back to Top
Pony_God View Drop Down
Senior Member
Senior Member
Avatar

Joined: 01 Sep 2008
Location: Naples, FL
Online Status: Offline
Posts: 551
  Quote Pony_God Quote  Post ReplyReply Direct Link To This Post Posted: 21 Nov 2008 at 8:07pm
How about at least a "you have X ramps that are to short." so that it's the least amount of impact? Possibly a tiny external thing like the export? I know it's not the best, but I'd much rather have a stable 1.1 out, then add more things to the next release that need to be tested.
Fine. You're so smart you rig up the lights.
D-Light users Unite!
Back to Top
ChrisL1976 View Drop Down
Beta Testers
Beta Testers


Joined: 01 Sep 2008
Location: Kankakee, Ill
Online Status: Offline
Posts: 1341
  Quote ChrisL1976 Quote  Post ReplyReply Direct Link To This Post Posted: 21 Nov 2008 at 6:15pm
New Feature Request:    Find and Replace Function  

Find all ramps less than 0.15 and replace with.........

Think we can have this by Monday?   LOL
Chris

www.lightsonsixth.com
Back to Top
ChrisL1976 View Drop Down
Beta Testers
Beta Testers


Joined: 01 Sep 2008
Location: Kankakee, Ill
Online Status: Offline
Posts: 1341
  Quote ChrisL1976 Quote  Post ReplyReply Direct Link To This Post Posted: 21 Nov 2008 at 6:07pm
Dead  the thought of going back and changing  all those short ramps to stepped full on.
Chris

www.lightsonsixth.com
Back to Top
Pony_God View Drop Down
Senior Member
Senior Member
Avatar

Joined: 01 Sep 2008
Location: Naples, FL
Online Status: Offline
Posts: 551
  Quote Pony_God Quote  Post ReplyReply Direct Link To This Post Posted: 21 Nov 2008 at 5:44pm
Hay, I compleately understand killing feature creap....
I'll just have to go back though and swap out all of the mini tres and arches for ONs first. Then I'll worry about the eves.
Fine. You're so smart you rig up the lights.
D-Light users Unite!
Back to Top
LightsOnLogan View Drop Down
Admin Group
Admin Group


Joined: 11 Oct 2007
Online Status: Offline
Posts: 3187
  Quote LightsOnLogan Quote  Post ReplyReply Direct Link To This Post Posted: 21 Nov 2008 at 3:55pm
PG,
 
I thought about doing this during our discussion earlier.  This would involve swapping out the real event with a "phantom event" during the compilation steps.  We already partially do something like this for the RGB tool mapping to legacy command sets. 
 
The change would be in AuroraData3, which is code-locked for the season at the moment.  Unless we have to fix something else in AD3 there will be no additional changes to it this season.  This is simply risk mitigation: AD3 is classified as stable and we're very close to "live" time, so it has to be more than a 5% user feature before a code change is considered for this season.  The UI is still subject to changes between now and 1.1, but AD3 is most likely final for this season.
Back to Top
Pony_God View Drop Down
Senior Member
Senior Member
Avatar

Joined: 01 Sep 2008
Location: Naples, FL
Online Status: Offline
Posts: 551
  Quote Pony_God Quote  Post ReplyReply Direct Link To This Post Posted: 21 Nov 2008 at 2:22pm
true, true, true....
cheap piece of trash PIC :) <- kidding. I fully understand pushing hardware past logical points.
 
BUT, I bet that when the data is compiled to be sent down the network, knowing the limits of the hardware, and yet knowing what the user input into Aurara, Aurora could then push a blink command perhaps? nudge-nudge. something like on until 50%? Then I wouldn't see a point of a blink command, and users/onlookers wouldn't notice a blink (on-off) vs a split second fade anyway.
So fades could still work normally, going though many intensities until .15s, then they technically turn into a .075 100% on, then .075 0% off. (or 3 levels, or whatever) That's danged near the .03 that the TRIACs seem to not ba able to handle. But I think that the shortest "ramp" allowable should be .08s so that a .04s on can still be sent fairly reliably.
 
no?
Fine. You're so smart you rig up the lights.
D-Light users Unite!
Back to Top
LightsOnLogan View Drop Down
Admin Group
Admin Group


Joined: 11 Oct 2007
Online Status: Offline
Posts: 3187
  Quote LightsOnLogan Quote  Post ReplyReply Direct Link To This Post Posted: 21 Nov 2008 at 1:54pm
It doesn't affect bandwidth (the full command is sent by Aurora) but it does affect how the hardware processes it. 
 
The ramp you describe has to proceed through 239 levels of intensity on the way down and there is a finite amount of time in which to do it.  A 0.15 ramp must change intensity every 0.000628s (we're into microseconds now).  That little PIC microcontroller can only go so fast!  There are ways around this (like skipping levels), but I imagine it isn't worth the risk of over-complicating the firmware... quick fix is to just treat <0.15 as on or off depending on the direction of the ramp.   From what I hear the LOR controllers produce a similar result under this circumstance.
Back to Top
Pony_God View Drop Down
Senior Member
Senior Member
Avatar

Joined: 01 Sep 2008
Location: Naples, FL
Online Status: Offline
Posts: 551
  Quote Pony_God Quote  Post ReplyReply Direct Link To This Post Posted: 21 Nov 2008 at 1:42pm
Originally posted by LightsOnLogan

I just did some testing here.  It appears that the hardware treats a ramp down less than 0.15 as "off" and a ramp up less that 0.15 as "on".  Given the intended design it makes sense (I don't think D-Light ever thought of using the ramp as a blink).
 
I would guess translating the command that fast and short saves a lot of bandwidth...
hum.... well.... DANG! Foiled again!
 
I'll just have to go complain then... They're limiting my creativity!
 
grumblegrumble... Now I have to tweak the sequences!
Fine. You're so smart you rig up the lights.
D-Light users Unite!
Back to Top
 Post Reply Post Reply Page  <1234>

Forum Jump Forum Permissions View Drop Down

Bulletin Board Software by Web Wiz Forums® version 9.06
Copyright ©2001-2007 Web Wiz

This page was generated in 0.328 seconds.