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Transmogrifier |
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LightsOnLogan
Admin Group Joined: 11 Oct 2007 Online Status: Offline Posts: 3187 |
Quote Reply
Topic: Transmogrifier Posted: 21 Nov 2011 at 11:37am |
The new transmogrifier updates are available in the patch thread at:
http://aurorashow.com/Forum/forum_posts.asp?TID=1259 deweycooter, That looks correct. Michael |
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deweycooter
Development Joined: 14 Oct 2007 Location: League City, TX Online Status: Offline Posts: 674 |
Quote Reply Posted: 20 Nov 2011 at 9:13pm |
...drool.... Making sure you know someone is watching!! :)
Does this old/new look right: All my controllers will be on network 32. I have 11 16-channel controllers that are assigned ID's 01-0B. Then I have a mix of D-Light ACx8s and ACx16s: * 11 ACx16 * 13 ACx8 * 15 ACx8 * 16 ACx8 * 17 ACx8 * 18 ACx8 * 19 ACx16 * 1A ACx16 * 1B ACx16 * 1C ACx16 * 1D ACx16 So... the first set of 11 will get channels 1 thru 176 (this was my DMX network the past couple years). Then the rest will follow: * 11 ACx16 -> 177 * 13 ACx8 -> 193 * 15 ACx8 -> 201 * 16 ACx8 -> 209 * 17 ACx8 -> 217 * 18 ACx8 -> 225 --- this is the odd duck, it will allocate 16, but 233-240 will have no data * 19 ACx16 -> 241 * 1A ACx16 -> 257 * 1B ACx16 -> 273 * 1C ACx16 -> 289 * 1D ACx16 -> 305 Did I get that right? |
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LightsOnLogan
Admin Group Joined: 11 Oct 2007 Online Status: Offline Posts: 3187 |
Quote Reply Posted: 20 Nov 2011 at 10:43am |
Really cool... I was just able to use my Android phone to run channel tests during (or not during) a running show. This will be included in the update.
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LightsOnLogan
Admin Group Joined: 11 Oct 2007 Online Status: Offline Posts: 3187 |
Quote Reply Posted: 19 Nov 2011 at 9:33am |
Good News... I have a DMX Hack with HIGHLY improved timing running on my desk, and I also have a greatly improved shimmer renderer running as well. I have some testing and polishing to do, but I expect the executables to be ready to release to this group on Monday.
Michael |
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LightsOnLogan
Admin Group Joined: 11 Oct 2007 Online Status: Offline Posts: 3187 |
Quote Reply Posted: 18 Nov 2011 at 11:00pm |
Known issue:
The shimmer which renders has a couple problems which we are working to resolve: 1) The current rendering is more of a "strobe" than a "shimmer". We are adjusting the render code so that it alternates between intensity and 1/2 intensity instead of intensity and 0%. This is a problem with the transmogrifier which is being addressed. 2) AuroraDMXHack is not keeping precise frame alignment timing so some aliasing is resulting in lost detail within the shimmer effect (it looks jittery). We are making some adjustments to AuroraDMXHack to improve this. Expect an update for both the transmogrifier and the hack sometime early next week. If I have time I may throw in a bonus too. While working in the hack I might put in a small web server with some basic channel testing controls in it, that way you can do some basic diagnostics from the yard via a wifi enabled smartphone or laptop. Michael Edited by LightsOnLogan - 18 Nov 2011 at 11:02pm |
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LightsOnLogan
Admin Group Joined: 11 Oct 2007 Online Status: Offline Posts: 3187 |
Quote Reply Posted: 18 Nov 2011 at 12:05pm |
deweycooter,
Some examples of how the new allocation system works: Old / New ------------- ACx16 05 / DMX 1 ACx16 06 / DMX 17 ACx16 13 / DMX 33 Old / New ------------- ACx8 05 / DMX 1 ACx8 06 / DMX 9 ACx8 13 / DMX 17 Old / New ------------- ACx16 05 / DMX 1 ACx8 06 / DMX 17 ACx8 13 / DMX 25 Old / New ------------- ACx8 05 / DMX 1 ACx16 06 / DMX 17 ACx8 13 / DMX 9 ACx16 22 / DMX 33 That last one is the gotcha... everything is internally allocated in 16 channel device blocks with ACx8s having an 8 channel offset available. That offset will not be utilized until another ACx8 comes along (an ACx16 can't be assigned to a block offset). Thus, some crazy renumbering can happen. I should note that the source IDs are not sorted by ID number, but by their order in the channel list. This could probably be done neater, but this program is a temporary hack so I didn't want to spend too much time on it. An real world example post-transmogrify output report: Device Report Original New DMX NET DEV (dec) CHAN NET DEV (dec) CHAN Addr --- --------- ---- --- --- ---------- ---- 32 1 (1 ) 1 32 1 (1 ) 1 1 1 C (12 ) 1 32 2 (2 ) 1 17 1 D (13 ) 1 32 3 (3 ) 1 33 1 40 (64 ) 1 32 4 (4 ) 1 49 1 41 (65 ) 1 32 4 (4 ) 9 57 1 42 (66 ) 1 32 5 (5 ) 1 65 1 43 (67 ) 1 32 5 (5 ) 9 73 1 44 (68 ) 1 32 6 (6 ) 1 81 1 45 (69 ) 1 32 6 (6 ) 9 89 1 20 (32 ) 1 32 7 (7 ) 1 97 1 21 (33 ) 1 32 8 (8 ) 1 113 1 22 (34 ) 1 32 9 (9 ) 1 129 1 23 (35 ) 1 32 A (10 ) 1 145 1 24 (36 ) 1 32 B (11 ) 1 161 2 D0 (208) 1 32 C (12 ) 1 177 2 D1 (209) 1 32 D (13 ) 1 193 2 D2 (210) 1 32 E (14 ) 1 209 2 D3 (211) 1 32 F (15 ) 1 225 2 D4 (212) 1 32 10 (16 ) 1 241 2 D5 (213) 1 32 11 (17 ) 1 257 2 D6 (214) 1 32 12 (18 ) 1 273 2 D7 (215) 1 32 13 (19 ) 1 289 2 D8 (216) 1 32 14 (20 ) 1 305 2 D9 (217) 1 32 15 (21 ) 1 321 2 DA (218) 1 32 16 (22 ) 1 337 2 DB (219) 1 32 17 (23 ) 1 353 Channels Report Original New DMX Channel Name NET DEV (dec) CHAN NET DEV (dec) CHAN Addr ------------ --- --------- ---- --- --------- ---- ---- 32/1/1 32 1 (1 ) 1 32 1 (1 ) 1 1 Pan 32 1 (1 ) 2 32 1 (1 ) 2 2 Tilt 32 1 (1 ) 3 32 1 (1 ) 3 3 ... (snip) ... Arch R Pixel 16 (Blue) 2 D9 (217) 16 32 17 (23 ) 16 368 Michael Edited by LightsOnLogan - 18 Nov 2011 at 12:18pm |
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LightsOnLogan
Admin Group Joined: 11 Oct 2007 Online Status: Offline Posts: 3187 |
Quote Reply Posted: 18 Nov 2011 at 11:52am |
Update now available with automatic device remapping support. Same link location, same instructions.
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LightsOnLogan
Admin Group Joined: 11 Oct 2007 Online Status: Offline Posts: 3187 |
Quote Reply Posted: 17 Nov 2011 at 9:29pm |
I'll be posting a new version tomorrow with auto channel remapping.
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LightsOnLogan
Admin Group Joined: 11 Oct 2007 Online Status: Offline Posts: 3187 |
Quote Reply Posted: 17 Nov 2011 at 9:25pm |
Yes, regsvr32. Thanks for catching that.
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deweycooter
Development Joined: 14 Oct 2007 Location: League City, TX Online Status: Offline Posts: 674 |
Quote Reply Posted: 17 Nov 2011 at 8:05pm |
regedt32 = regsvr32?
I'm getting an error: Run-time error '76': Path not found. |
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