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channel count |
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bdkeen
Beta Testers Joined: 31 Dec 2007 Location: Easton,PA Online Status: Offline Posts: 380 |
Quote Reply
Topic: channel count Posted: 13 Aug 2008 at 3:15pm |
Minor thing but have noted that when I load a sequence the channel count is always 1 more than the actual number of channels (says 113 in my case) . When saving the count is accurate. (says 112 in my case).
Repeatable and happens on all sequences for me.
Believe this was happening before 0.6.4 - noticed it in 0.6.3 but wasn't paying much attention prior to that.
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LightsOnLogan
Admin Group Joined: 11 Oct 2007 Online Status: Offline Posts: 3187 |
Quote Reply Posted: 13 Aug 2008 at 3:39pm |
Thanks... I'll fix that. It is just a minor math error.
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Bubba
DMX Joined: 27 Dec 2007 Location: Georgia Online Status: Offline Posts: 41 |
Quote Reply Posted: 13 Aug 2008 at 8:39pm |
I did notice that there was a reserved channel with .62 I thought it was counting that one. BTW what is that channel for.
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www.brightonbrittain.com
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LightsOnLogan
Admin Group Joined: 11 Oct 2007 Online Status: Offline Posts: 3187 |
Quote Reply Posted: 13 Aug 2008 at 9:10pm |
Reserved channel? |
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LightChristmas
Beta Testers Joined: 15 Oct 2007 Location: Equality, IL Online Status: Offline Posts: 993 |
Quote Reply Posted: 13 Aug 2008 at 9:13pm |
Not seeing that here either. Is the sequence an import??
Edited by LightChristmas - 13 Aug 2008 at 9:14pm |
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Bubba
DMX Joined: 27 Dec 2007 Location: Georgia Online Status: Offline Posts: 41 |
Quote Reply Posted: 14 Aug 2008 at 4:41am |
With .64 I can't get it to come up but with .60 and below you could click on it but it wouldn't accept events. It was at the very top and only showed up if you put your cursor right on top of it and was squished up to the top. No I don't have any imported sequences every thing I have is original. I'm sure Mike knows what I'm talking about.
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www.brightonbrittain.com
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LightsOnLogan
Admin Group Joined: 11 Oct 2007 Online Status: Offline Posts: 3187 |
Quote Reply Posted: 14 Aug 2008 at 7:58am |
That sounds like a rendering engine miscalculation. There isn't a reserved channel up there, but the grid might have been painting one if the position of the first channel was miscalculated.
I have never seen the "phantom channel zero" myself (this is the first time I have heard of it). Are you running a non-standard font size or some other option that the render might not be properly compensating for?
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LightsOnLogan
Admin Group Joined: 11 Oct 2007 Online Status: Offline Posts: 3187 |
Quote Reply Posted: 15 Aug 2008 at 8:45am |
Did some more looking... a "[Reserved Channel]" is getting stored in the channels table of the DLS file but should never be able to display on the grid. The reservation has to do with migration/compatibility between the old DLS database and the new DLS database which was introduced in 0.5. Prior to 0.5 this existed as a "configuration index" which has been depreciated in the new architecture plan. Basically the only thing it now does is take up about 400 bytes in the DLS file.
I could not find a way to get it to render on the grid though as it does not have an index valid for rendering on the grid. I will continue to try various combinations of settings to see if I can find the render miscalculation which is allowing this to appear.
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Bubba
DMX Joined: 27 Dec 2007 Location: Georgia Online Status: Offline Posts: 41 |
Quote Reply Posted: 15 Aug 2008 at 10:45am |
Last night I got on my my PC and I couldn't get it to show but if I reverted to the .60 version you could, with a little mouse wiggling get it to show up and you can click on it. The font matches the background so unless your looking for it it's hard to see. I can even get the properties box to come up and everything.
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www.brightonbrittain.com
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