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Aurora wishlist |
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ChrisL1976
Beta Testers Joined: 01 Sep 2008 Location: Kankakee, Ill Online Status: Offline Posts: 1341 |
Quote Reply Posted: 16 Sep 2008 at 1:17pm |
Thats what I was trying to explain....a way of timing just certain channels such as a group of arches, tree's ,ect where the timing for those may be completely separate from the rest of the sequence. Cant wait to see it. |
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Chris
www.lightsonsixth.com |
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Pony_God
Senior Member Joined: 01 Sep 2008 Location: Naples, FL Online Status: Offline Posts: 551 |
Quote Reply Posted: 16 Sep 2008 at 2:17pm |
ah... Well, as long as I don't have to control 48 rows for my firefly I'll be happy. :)
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webbtech
Groupie Joined: 22 Dec 2007 Location: Murray Utah Online Status: Offline Posts: 48 |
Quote Reply Posted: 28 Sep 2008 at 10:32pm |
Something we could all use...a built in audio normalizer....!
Mark
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Mark Webb
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Pony_God
Senior Member Joined: 01 Sep 2008 Location: Naples, FL Online Status: Offline Posts: 551 |
Quote Reply Posted: 28 Sep 2008 at 11:01pm |
Everyone's been using Audacity to normalise... Nice little free program. Give it a try.
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jberner
Groupie Joined: 12 Sep 2008 Location: Ruther Glen, VA Online Status: Offline Posts: 85 |
Quote Reply Posted: 04 Oct 2008 at 7:26pm |
How about horizontal and vertical scroll bars on the screen? It would be faster to use them to jump to sections than having to use the arrow keys.
Also, When using the waveform tool it seems to take a very long time if you select a couple of channels at a time. Can that routine be optimized to calculate the first channel and then copy that to the other channels rather than calculating the same information on each channel separately? Edited by jberner - 04 Oct 2008 at 8:19pm |
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Pony_God
Senior Member Joined: 01 Sep 2008 Location: Naples, FL Online Status: Offline Posts: 551 |
Quote Reply Posted: 04 Oct 2008 at 8:46pm |
like to see "copy". How about SHFT + arrow, like in Excel?Justing to the next spot that's not empty? |
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bdkeen
Beta Testers Joined: 31 Dec 2007 Location: Easton,PA Online Status: Offline Posts: 380 |
Quote Reply Posted: 04 Oct 2008 at 9:16pm |
Back in April I mentioned scroll bars |
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jberner
Groupie Joined: 12 Sep 2008 Location: Ruther Glen, VA Online Status: Offline Posts: 85 |
Quote Reply Posted: 05 Oct 2008 at 9:00pm |
Well touch you!! Hmmm How about using the scroll wheel on the mouse to zoom in and out on the time frame or to slide the scroll bars in BDKEEN's idea of scroll bars? Edited by jberner - 18 Oct 2008 at 5:56pm |
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jberner
Groupie Joined: 12 Sep 2008 Location: Ruther Glen, VA Online Status: Offline Posts: 85 |
Quote Reply Posted: 18 Oct 2008 at 5:50pm |
OK, so i read this entire part of the forum again and I see someone else mentioned that they want the scroll wheel to zoom in and out, I guess consider that a popular request. I do have another unique one though.
How about in the Bulk Channel editor each column can be sortable, and in regards to the ports, when you select 'Device' it also sub-sort the channels on that device. That would allow us to see what port are assigned to the sequence or not relatively easily. Something like a report that also shows unassigned channels (channels available on the device but not 'installed' in the the sequence)and also unused channels (assigned but not used) would also be a plus. Alternativly, representing the unused channels could be as simple as putting a small column after the channel names that would have a * or another symbol that could represent that there is an event in the sequence or not for that channel. Edited by jberner - 18 Oct 2008 at 5:54pm |
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beavis
Groupie Joined: 01 Sep 2008 Online Status: Offline Posts: 15 |
Quote Reply Posted: 24 Oct 2008 at 11:25pm |
Yeah, I was new (from Spectrum) when I brought up per channel timing the first time. Now that I'm more familiar, I like Aurora ALOT. But separate channel timing is still the thing I'd most like to have. I've learned to live without tap mode. But with things like arches and trees, where intervals are more a function of number of channels, vs other beat-oriented channels, it gets very difficult to sequence the beat-oriented stuff once you've subdivided to match something like a shooting arch or spinning megatree. The thing I've learned is to do those last, which helps.
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