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Arch sequencing Discussion |
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gtxl1200
Newbie Joined: 22 Sep 2009 Online Status: Offline Posts: 25 |
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Topic: Arch sequencing Discussion Posted: 27 Nov 2009 at 8:17am |
Ok lets talk Arch sequencing for awhile. In this example we have three(3) arches with eight(8)sections each. Now, we know where we want the sequence to end. Lets keep it simple, a leap from arch 1 to 2 to 3 just your basic arch leap. You also know where you want it to start. Now, This is where the discussion comes in. How do you know how many times to split the cell? All of the arch sequences I have looked at Thanks for sharing everyone by the way. There never seems to be a Set amount of equal time events. I have tried on my own and things just dont seem to look right.. Or am I missing something? I see a lot of people talking about seconds and time. I only see the mili second option under the split cell screen. Is that what your doing is splitting in mili seconds and not equal sections? or does every one do it different? I have done some pretty good seqencing on my own but this whole arch thing has me baffled...
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frankr
Newbie Joined: 25 Jul 2009 Online Status: Offline Posts: 19 |
Quote Reply Posted: 27 Nov 2009 at 8:48am |
My personal process is to always use equal sized events (lor at least very close). IS this to music or just an animated sequence? If this is to music I recommend finsing the beat pattern and marking the beats. Then you can select cells and split them into whatever number of equal sized events you want.
Can't say I do this in any non musical sequences but if that is what you want to do then I would use the add events and set the amount of time you want to use. The thing to consider is how long you want the chase to take? Is it meant to be fast or relativley slow. I would start with 100ms spacing and use 3 cells ramp from 100 to 0. See how that looks. If you like it great. Otherwise play with the parameters. Longer tail... quicker chase... etc.. Good luck and good sequencing! |
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Jonathan
Beta Testers Joined: 07 Sep 2008 Location: SoCal Online Status: Offline Posts: 1237 |
Quote Reply Posted: 27 Nov 2009 at 1:47pm |
The short (and obvious) answer is to ignore what other people are doing and do what works for you. Personally, I place one marker at the beginning of the leap, and one at the end. I tend to choose the low bass drum beats for this. Then I split the cell into "X" equally spaced events. My arches are firefly arches, so I'll either choose 16 cells for a simple one pixel chase, or maybe 20 if I want it to be a bit more complex with say a tailing shimmer ramp out. The result is that the leap is evenly spaced and starts and ends on the beat. Other ways are to guess, or use a previously made chase and the copy/paste option set to shrink/stretch mode.
For more traditional arches with mini lights, I know people like to ramp in, have an intensity command, then ramp out while the next segment ramps in. This makes the leap look smooth instead of choppy. As for seconds, one second is the same as 1000 milliseconds. (Milli means 1000, so 1 meter is 1000 millimeters; 1 gram is 1000 milligrams, a millennium is 1000 years, yada yada). You'll also notice the timing shift option (Edit, Timing Shift) is set up in milliseconds instead of seconds. This is done to give you an extreme amount of accurate control over your sequence. This incidentally, is yet another example of why I like Aurora. This level of detail for something so simple is just great. |
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~Jonathan
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Pony_God
Senior Member Joined: 01 Sep 2008 Location: Naples, FL Online Status: Offline Posts: 551 |
Quote Reply Posted: 27 Nov 2009 at 7:16pm |
Edited by Pony_God - 27 Nov 2009 at 7:16pm |
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