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Long Ramps do not function |
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compfire
Groupie Joined: 01 Sep 2008 Location: Greeley, CO Online Status: Offline Posts: 53 |
Quote Reply Posted: 30 Sep 2008 at 3:41pm |
I used ver. 0.71, and my long Ramps didn't work. I hope this fix is released soon, I am planning on running my lights tomorrow night.
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peteandvanessa
Beta Testers Joined: 11 Dec 2007 Location: Rocklin, CA Online Status: Offline Posts: 206 |
Quote Reply Posted: 30 Sep 2008 at 2:49pm |
I'll be running a test tonight on my live Haloween set up. I'll let you know how I get on.
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LightsOnLogan
Admin Group Joined: 11 Oct 2007 Online Status: Offline Posts: 3187 |
Quote Reply Posted: 30 Sep 2008 at 12:51pm |
The fix for this is in the hands of the beta testers.
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tonyjmartin
Senior Member Joined: 11 Dec 2007 Location: Traverse City, MI, USA Online Status: Offline Posts: 144 |
Quote Reply Posted: 29 Sep 2008 at 9:42pm |
NEVER!!!! But seriously...when in doubt you can always set the twinkle rates to slow (with the HW utility) and then drop in long twinkle commands as needed. This saved us last year when the assembly of twelve controllers left me little time for sequencing. |
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Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted. -- Ralph Waldo Emerson
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compfire
Groupie Joined: 01 Sep 2008 Location: Greeley, CO Online Status: Offline Posts: 53 |
Quote Reply Posted: 29 Sep 2008 at 8:45pm |
You will figure it out. Just be creative. I have gone from 128 CH to 224 CH and Firefly. I hope it's not too much.
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Pony_God
Senior Member Joined: 01 Sep 2008 Location: Naples, FL Online Status: Offline Posts: 551 |
Quote Reply Posted: 29 Sep 2008 at 10:53am |
I'm starting with 64 channels and one (42 channel) firefly. Hard figuring out what to make all of the channels do with only 64!
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bdkeen
Beta Testers Joined: 31 Dec 2007 Location: Easton,PA Online Status: Offline Posts: 380 |
Quote Reply Posted: 29 Sep 2008 at 10:10am |
I'm not holding my breath at the moment - Nov 25 is when my lights go on. I've tried most of my sequences and haven't see problems with the fades mostly because I unknowingly didn't use real long fades. A few of the more recent sequences might suffer and I'd just like to be prepared. If that means dropping the scheduler back-level to work-around the long ramp issue that's not a problem.
As for Firefly - it's cool but I haven't found a place I want to use it yet and for the first year 112 channels of D-Light seemed aggresive enough for me. A far cry from the 6 channels of pre-programmed, over fused, Mr. Christmas
Can't wait to see some of the video's for 2008 where Firefly is used.. It may be lurking in my future.
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Pony_God
Senior Member Joined: 01 Sep 2008 Location: Naples, FL Online Status: Offline Posts: 551 |
Quote Reply Posted: 29 Sep 2008 at 9:30am |
Well, I think we all would be happy if we knew that the bug would be fixed for halloween (Christmas for me).
I would expect that since Firefly was supposed to be in this version, 1.1 is on hold until then. I'd like to have to fixes/tweaks before Firefly persoanlly, since I'd like to do ramp testing, and possibly have some odd lockups fixed.
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bdkeen
Beta Testers Joined: 31 Dec 2007 Location: Easton,PA Online Status: Offline Posts: 380 |
Quote Reply Posted: 29 Sep 2008 at 9:12am |
Just for clearification - If one were to just replace the scheduler with that from .7 long fades during show time would be ok?
Of course this may all be pending possible fix to this and any other fixes in any release prior to showtime. |
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compfire
Groupie Joined: 01 Sep 2008 Location: Greeley, CO Online Status: Offline Posts: 53 |
Quote Reply Posted: 28 Sep 2008 at 8:48pm |
Should I use v0.7 or v0.71? |
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