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Transmogrifier

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LightsOnLogan View Drop Down
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  Quote LightsOnLogan Quote  Post ReplyReply Direct Link To This Post Topic: Transmogrifier
    Posted: 21 Nov 2011 at 11:37am
The new transmogrifier updates are available in the patch thread at:

http://aurorashow.com/Forum/forum_posts.asp?TID=1259

deweycooter,
That looks correct.

Michael
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  Quote deweycooter Quote  Post ReplyReply Direct Link To This Post Posted: 20 Nov 2011 at 9:13pm
...drool....  Making sure you know someone is watching!!  :)

Does this old/new look right:

All my controllers will be on network 32.

I have 11 16-channel controllers that are assigned ID's 01-0B.
Then I have a mix of D-Light ACx8s and ACx16s:
* 11 ACx16
* 13 ACx8
* 15 ACx8
* 16 ACx8
* 17 ACx8
* 18 ACx8
* 19 ACx16
* 1A ACx16
* 1B ACx16
* 1C ACx16
* 1D ACx16

So... the first set of 11 will get channels 1 thru 176 (this was my DMX network the past couple years).
Then the rest will follow:
* 11 ACx16 -> 177
* 13 ACx8 -> 193
* 15 ACx8 -> 201
* 16 ACx8 -> 209
* 17 ACx8 -> 217
* 18 ACx8 -> 225 --- this is the odd duck, it will allocate 16, but 233-240 will have no data
* 19 ACx16 -> 241
* 1A ACx16 -> 257
* 1B ACx16 -> 273
* 1C ACx16 -> 289
* 1D ACx16 -> 305

Did I get that right?
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  Quote LightsOnLogan Quote  Post ReplyReply Direct Link To This Post Posted: 20 Nov 2011 at 10:43am
Really cool... I was just able to use my Android phone to run channel tests during (or not during) a running show. This will be included in the update.
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  Quote LightsOnLogan Quote  Post ReplyReply Direct Link To This Post Posted: 19 Nov 2011 at 9:33am
Good News... I have a DMX Hack with HIGHLY improved timing running on my desk, and I also have a greatly improved shimmer renderer running as well.  I have some testing and polishing to do, but I expect the executables to be ready to release to this group on Monday.

Michael
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  Quote LightsOnLogan Quote  Post ReplyReply Direct Link To This Post Posted: 18 Nov 2011 at 11:00pm
Known issue:
The shimmer which renders has a couple problems which we are working to resolve:

1) The current rendering is more of a "strobe" than a "shimmer".  We are adjusting the render code so that it alternates between intensity and 1/2 intensity instead of intensity and 0%.  This is a problem with the transmogrifier which is being addressed.

2) AuroraDMXHack is not keeping precise frame alignment timing so some aliasing is resulting in lost detail within the shimmer effect (it looks jittery).  We are making some adjustments to AuroraDMXHack to improve this.

Expect an update for both the transmogrifier and the hack sometime early next week.

If I have time I may throw in a bonus too.  While working in the hack I might put in a small web server with some basic channel testing controls in it, that way you can do some basic diagnostics from the yard via a wifi enabled smartphone or laptop.

Michael


Edited by LightsOnLogan - 18 Nov 2011 at 11:02pm
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  Quote LightsOnLogan Quote  Post ReplyReply Direct Link To This Post Posted: 18 Nov 2011 at 12:05pm
deweycooter,

Some examples of how the new allocation system works:

Old / New
-------------
ACx16 05 / DMX 1
ACx16 06 / DMX 17
ACx16 13 / DMX 33

Old / New
-------------
ACx8 05 / DMX 1
ACx8 06 / DMX 9
ACx8 13 / DMX 17

Old / New
-------------
ACx16 05 / DMX 1
ACx8  06 / DMX 17
ACx8  13 / DMX 25

Old / New
-------------
ACx8  05 / DMX 1
ACx16 06 / DMX 17
ACx8  13 / DMX 9
ACx16 22 / DMX 33


That last one is the gotcha... everything is internally allocated in 16 channel device blocks with ACx8s having an 8 channel offset available.  That offset will not be utilized until another ACx8 comes along (an ACx16 can't be assigned to a block offset).  Thus, some crazy renumbering can happen.

I should note that the source IDs are not sorted by ID number, but by their order in the channel list.  This could probably be done neater, but this program is a temporary hack so I didn't want to spend too much time on it.

An real world example post-transmogrify output report:

Device Report

Original              New                   DMX
NET DEV (dec) CHAN    NET DEV (dec) CHAN    Addr
--- --------- ----    --- --- ----------    ----
32  1   (1  ) 1       32  1   (1  ) 1       1
1   C   (12 ) 1       32  2   (2  ) 1       17
1   D   (13 ) 1       32  3   (3  ) 1       33
1   40  (64 ) 1       32  4   (4  ) 1       49
1   41  (65 ) 1       32  4   (4  ) 9       57
1   42  (66 ) 1       32  5   (5  ) 1       65
1   43  (67 ) 1       32  5   (5  ) 9       73
1   44  (68 ) 1       32  6   (6  ) 1       81
1   45  (69 ) 1       32  6   (6  ) 9       89
1   20  (32 ) 1       32  7   (7  ) 1       97
1   21  (33 ) 1       32  8   (8  ) 1       113
1   22  (34 ) 1       32  9   (9  ) 1       129
1   23  (35 ) 1       32  A   (10 ) 1       145
1   24  (36 ) 1       32  B   (11 ) 1       161
2   D0  (208) 1       32  C   (12 ) 1       177
2   D1  (209) 1       32  D   (13 ) 1       193
2   D2  (210) 1       32  E   (14 ) 1       209
2   D3  (211) 1       32  F   (15 ) 1       225
2   D4  (212) 1       32  10  (16 ) 1       241
2   D5  (213) 1       32  11  (17 ) 1       257
2   D6  (214) 1       32  12  (18 ) 1       273
2   D7  (215) 1       32  13  (19 ) 1       289
2   D8  (216) 1       32  14  (20 ) 1       305
2   D9  (217) 1       32  15  (21 ) 1       321
2   DA  (218) 1       32  16  (22 ) 1       337
2   DB  (219) 1       32  17  (23 ) 1       353

Channels Report
                                 Original              New                   DMX
Channel Name                     NET DEV (dec) CHAN    NET DEV (dec) CHAN    Addr
------------                     --- --------- ----    --- --------- ----    ----

32/1/1                           32  1   (1  ) 1       32  1   (1  ) 1       1
Pan                              32  1   (1  ) 2       32  1   (1  ) 2       2
Tilt                             32  1   (1  ) 3       32  1   (1  ) 3       3
... (snip) ...
Arch R Pixel 16 (Blue)           2   D9  (217) 16      32  17  (23 ) 16      368

Michael


Edited by LightsOnLogan - 18 Nov 2011 at 12:18pm
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  Quote LightsOnLogan Quote  Post ReplyReply Direct Link To This Post Posted: 18 Nov 2011 at 11:52am
Update now available with automatic device remapping support.  Same link location, same instructions.
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  Quote LightsOnLogan Quote  Post ReplyReply Direct Link To This Post Posted: 17 Nov 2011 at 9:29pm
I'll be posting a new version tomorrow with auto channel remapping.
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  Quote LightsOnLogan Quote  Post ReplyReply Direct Link To This Post Posted: 17 Nov 2011 at 9:25pm
Yes, regsvr32. Thanks for catching that.
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  Quote deweycooter Quote  Post ReplyReply Direct Link To This Post Posted: 17 Nov 2011 at 8:05pm
regedt32 = regsvr32?

I'm getting an error:  Run-time error '76': Path not found.

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