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What... The... Frig??? Shimmer Ramps.

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Pony_God View Drop Down
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  Quote Pony_God Quote  Post ReplyReply Direct Link To This Post Topic: What... The... Frig??? Shimmer Ramps.
    Posted: 11 Dec 2009 at 1:02pm
Fine. You're so smart you rig up the lights.
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  Quote LightsOnLogan Quote  Post ReplyReply Direct Link To This Post Posted: 11 Dec 2009 at 11:14am
Do these shimmer ramps have a duration less than 0.17 seconds?
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  Quote LightsOnLogan Quote  Post ReplyReply Direct Link To This Post Posted: 11 Dec 2009 at 8:46am
I'm just checking, because there are two device type options in channel properties.  The first (e.g. ACx16) doesn't render shimmer ramps.  The second (e.g. ACx16 v1.13+) does render the ramps.  If you have the wrong version of hardware selected in channel properties, then the behavior you mention is normal.  Here's why:
 
Under those circumstances, when the sequence is "compiled", all shimmer ramps will be susbstituted with something that the specified hardware will support (D-Light firmware prior to 1.13 did not support shimmer ramps).  Compiling is a step in either saving the file, or previewing it via send to lights.  The uncompiled data is not saved to the file.  When you re-open the file, it is decompiled to editable form, including any substitutions that were done.
 
If you have the proper device type specified, then it is possible you have a bad install (your version of the AuroraData component could be one that predates shimmer ramp functionality even though your main program supports it)


Edited by LightsOnLogan - 11 Dec 2009 at 8:49am
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  Quote Pony_God Quote  Post ReplyReply Direct Link To This Post Posted: 10 Dec 2009 at 10:28pm
Oh, yea, sure.
We're all D-Light hardware around here. That controller has 1.16 F/W on it.
RS485 adapter V3.
Aurora 1.0.69
All new for this season.
 
It's just that when it's just doing tons of shimmer-ramps for over a minute, it's hard to follow where the UI shows the non-shimmer-ramp, and watch that closely. Since it's hard for me to se, I know that no one will see the difference if there is any.
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  Quote LightsOnLogan Quote  Post ReplyReply Direct Link To This Post Posted: 10 Dec 2009 at 10:20pm
Need to make sure... the channel is set to a device type that supports ramping shimmer, correct?

Is this with LOR or D-Light hardware?

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  Quote Pony_God Quote  Post ReplyReply Direct Link To This Post Posted: 10 Dec 2009 at 9:03pm
Well, my shimmers are a bit short to tell so it's not a problem.
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  Quote Pony_God Quote  Post ReplyReply Direct Link To This Post Posted: 10 Dec 2009 at 8:38pm
weird!
The channels were acting funny, I'll check to see if it's graphical or actual next time though.
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  Quote LightChristmas Quote  Post ReplyReply Direct Link To This Post Posted: 10 Dec 2009 at 8:20pm
Yup...

In this instance a 100%-0% shimmer ramp adjoining a 100% shimmer causes the 100% shimmer to change to solid 100%.Ouch Haven't dumped it to lights to see if its just a graphic error, though.

Seeing the same thing happen in 1.0.4x and 1.0.6x.

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  Quote Pony_God Quote  Post ReplyReply Direct Link To This Post Posted: 10 Dec 2009 at 7:53pm
Okay, I set some ramping shimers, then save, then close, then open the same file ans they are no onger shimers, they are now normal ramps!!!??? WEIRD!
I've done this at least a dozen times.
Anyone else every see this?
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